We assume that an object of cultural heritage can be called complex one, if it includes at least one of the following symptoms:
- territorial complexity (object consists of several expressive spatial units);
- chronological complexity (the object consists of several expressive chronological layers);
- structural complexity (when inside object there are other objects of independent cultural value);
- complexity of completeness (when significant parts of the object separated from the main array and live separate lives);
- cultural complexity (if the object somehow intersect different superethnoses / civilizations / cultural worlds);
- classification complexity (when an object has several basic features of different classes of cultural heritage);
- putative complexity (when the object along with scientific information related to a legend or fiction).
1. Complexity of cultural heritage is not limited in that its registration number should be of the two numbers, recorded through the slash.
2. The construction of any information model of cultural heritage object should begin with the analysis and decomposition of its complexity according to the recommendations above. Each information model always begins with a tree-in-the-mind – hierarchical tree of objects, which is in the researcher's head, and only gradually and partially transferred to the computer.
3. As the cultural heritage have many aspects of complexity, software to build their information models should provide the opportunity for arbitrary data structure principle (because, as already mentioned, for programmers "two ways of hierarchy" is equal to "many ways of hierarchy").
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